Transformational Experiences Designer

About

Hello, I’m Bill. Nice to meet you!

Hello, I’m Bill. Nice to meet you!

The power of game design has driven me to seek out collaborations where games provide playful purpose, frequent feedback, and incremental improvement.

  • 20+ years of design experience. Expert at play, reward, and motivation

  • 10+ years as an independent contractor. I take initiative, manage my own schedule, and craft resilient game design documents. People hire me to get things done, often when the clock is running out. I consistently deliver

  • 2+ years with Autodesk creating fun and social prototypes that launch company-wide movements to empower users and improve learning

  • 5+ years at MeYou Health building scientifically validated well-being interventions. As MYH grew, I also proposed, built, screened, hired, and led a new product discovery and prototyping team for behavior change apps

  • 4+ years at Parker Brothers/ Hasbro Games inventing games that continue to delight users and achieved business results

  • Demonstrated ability to drive designs that launch new transformative products

  • Proven experience defining visions that rally leaders, teams, and companies to action

  • Consistently demonstrate commitment to tight collaboration with Product Design & Marketing, Engineering & Science, and Content & Design to create/align solutions that support customer needs and deliver business goals

  • Participate and lead in all stages of product design & development, including user research, discovery & definition, prototyping, UI design, illustration, content, and testing

  • Extensive experience in concept development, storyboard sketching, cross-team empathy, and the application of genuine game mechanics that drive high engagement, user satisfaction, and success

  • Life-long learner mindset, with the curiosity & tenacity to thrive across new industries: Exhibits, Games, Toys, Design Consultancy, Health & Well-being, Behavior Change, Web & Mobile, Social Media, Education, and Extended Reality (AR & VR)

  • I've evolved into a game design ambassador with a magic sketchbook, constantly seeking common ground in every partnership. I thrive in environments where game design fuses with other industries

  • I listen more than I speak, storyboard more than I prototype, and constantly look for ways to deliver genuine, playful learning opportunities at the intersection of industries, people, and outcomes

  • Above all, my communication skills fueled by my imagination are my biggest superpower

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From an early age, I prepared for a degree in engineering, while winning scholarships to weekend art classes at Pittsburgh’s Carnegie Museum and CMU. I was proficient at math and drawing, writing and performance. Pursuing a degree in Industrial Design at Carnegie Mellon University allowed me to fuse my love of world building from Dungeons & Dragons with the community service of my advancement to Eagle Scout. My most memorable design project at college was building an extra-curricular carnival booth that included a multi-level, skill-and-action game. Being an exchange student to Germany rebalanced my life and opened my eyes to differences in education, culture, and leisure. Building three dimensional solutions to human problems became the foundation for a successful career in games, well-being, and learning design. I’m always evolving.

I’ve grown from an individual contributor, to a highly specialized team member dedicated to solving the most complex design challenges: user engagement, health improvement, and staying curious. I’ve led and built design teams to deliver cost-effective product solutions and prototypes for new markets and emerging technologies. I listen more than I speak, separate ideas from the people who hold them, and build bridges of understanding with customers, teammates, and C-staff. I’m a design ambassador.

 

In 2016, Autodesk Education Experiences hired me as a contractor to inspire users to dive deeper into their 3D modeling tool, Fusion 360. Our solution was so successful that the education team reorganized their course offerings around our research discoveries, created a role for a full-time position, and hired me as the team’s first remote employee. Working with groups in San Francisco, Toronto, and New York, I continued this learning design work as we developed a data-driven v2.0 prototype that had another successful debut at Autodesk University in 2017. This work continued after I left the company, and was launched in 2019 as The Autodesk Learning Engine. Autodesk CEO Andrew Anagnost said it best, “It’s an amazing experience to have play put into what you do every day!” I am a visionary.

After years as an independent in the electronic and board games industry, I reached out to MeYou Health when I saw their job listing posted on 4/1/10. I thought it was an April Fool’s Day prank. Days before, I’d been telling friends at PAX East that I craved something more than just the occasional learning game client. I attained a profound sense of purpose at MeYou Health fusing genuine game mechanics with behavior change theory to create scientifically validated, data-driven web and mobile products. We grew by leaps every year, expanding to a suite of 5 well-being products that were sold to insurance companies and large corporations. I mentored each product designer and spoke about game design thinking at the Game Developers Conference, Games for Health, and The White House. I give back.

Work 

Level Ex, Remote in Chicago IL

Principal Game Designer

2021 - present

Bill Sabram Design, Lynn MA

Independent Game Designer

2000 - present

Autodesk Education, Boston MA & Remote in San Francisco, CA

Principal Learning Designer

2017 - 2018

MeYou Health, Boston MA

Lead Game Designer

2010 - 2016

MAYA Design, Remote in Pittsburgh PA

Senior Product Designer

2003 - 2005

Hasbro Games, Beverly MA

Senior Game Designer

1996 - 2000

ExhibitGroup / Giltspur, Avon MA

Exhibit Designer & Animator

1993 - 1995 


Complete list of 30+ commercial games

1. Boggle Deluxe 25th Anniversary, 1996

2. SpyWeb, the board game of eavesdropping, finger-pointing and spying! 1997

3. Frogger Electronic Hand-held Game, 1998

4. Pooh Flickering Fireflies Hand-held Game, 1999

5. Mr Potato Head Talking Hand-held Game, 1999

6. Pokémon Master Trainer Board Game, 1999

7. Pokémon Battling Coin Game, 1999

8. Monopoly Pokémon Edition, 1999

9. Pokémon Memory, 1999

10. Cosmic Encounter by Avalon Hill, 2000

11. Buffy the Vampire Slayer Board Game, 2000

12. Disney Bowling for Hunny Pots School Box Game, 2002

13. Matchbox Rockslide Adventure School Box Game, 2002

14. Dora the Explorer Picnic Fiesta School Box Game, 2003

15. Rescue Heroes: Mission Select Talking Figures, 2002

16. Rescue Heroes: Robotz Team Talking Figures, 2003

17. XEVOZ Battling Figure Games based on the STIKFAS posable action figures, 2004

18. Lord of the Rings Warrior of Middle Earth TV Game, 2004

19. Jeopardy! Live Play TV Game, 2005

20. Whac-A-Mole Plug & Play TV Game, 2005

21. Sponge Bob Memory Touch-a-Doo, 2006

22. Dora the Explorer Memory Touch-a-Doo, 2006

23. Di-Gata Defenders Card and Dice Games, 2007

23. Electronic Hyper Slide, The fast passing’ action game, 2007

25. UCreate Games & Artimation for Mac/PC, 2009

26. Monumental, stair climbing iPhone game, 2011

27. Daily Challenge, Web and mobile apps to improve health and well-being, 2010

28. Walkadoo, Web and mobile apps to increase daily step counts, 2013

29. Hello 200, iPhone app for a realistic approach to weight-loss, 2014

30. Command Map for Fusion 360, 2019

31. Pac-Man Board Game, 2019


Education

XR Terra, 12 Week Bootcamp in AR & VR for Developers, 2020

Learned Unity, some C-Sharp coding, GitHub, XCode and XR (Extended Reality) for Oculus, Android, and iOS with staff and classmates that I’ve never met in person. Presented both of our successful team projects to Boston VR at the completion of the course: a VR Crane Training app for Packet 39 and an AR Covid Ward spatial computing app for PTC. Also awarded scholarship to Oculus Launchpad and Facebook Connect 2020.

Carnegie Mellon University, BFA, Industrial Design

This is where I forged a solid foundation for my collaborative, user-focused design career, refined my sketching and thinking skills, and discovered a love of game design. It was the extra activities beyond requirement that made all the difference: Art Directing our award winning student newspaper, The Tartan, co-leading the design of The World of Dr. Seuss Spring Carnival Booth with my MechE roommate, and attending a semester in Essen, Germany during my senior year.

Photo credit: Sunil Gulab @ Goldfish Pond Planting Day 2018

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